Session 22 - The silver Host

The party explores the room and finds large stairs that lead up to another door in another wall that impedes their progress, the room's ceilings going hundreds of feet in the air, the doors seem to be the only way to progress, but as they approach they spot an icy sculpture set on the stairs.  Upon closer inspection, it appears to be a dwarven figure encased in ice - Qumnfernuffle puts on his light hat and pushing gloves and goes to work - critically hitting the weak spot in the ice and shattering the icy prison, freeing its captive - a dwarven paladinHe explains that this is a holy site for the dwarves and he was on a pilgrimage to find its long-lost location, and welcomes the company.

As the party approaches the door, a shadow is cast on the wall from their light that seems to not belong to any visible or physical form - and it speaks to them asking them what their purpose is in the halls of Hissith.  The party states they are here on pilgrimage, but the voice is unimpressed - it tells them they must first pass a test, and the party begins to hear the clinking of metal bones on stone.

Qumnferneffle begins throwing rock lit with magic into the skeleton's numbers, to see that some of the bones have collapsed, but otherwise the rest still stand still.  Immediately the stairs the group stand upon begins to chill, and frost begins forming on the wall and door as well, the cold being so extreme that it begins to get uncomfortable and sting.  The party moves away from the door towards the skeletons as a gust of wind begins blowing harshly from the wall, extinguishing their torches.

Luckily the light from Qumnferneffle is plenty to kep the party lit, and they wait to see what challenge awaits them.  Suddenly, the party is attacked by shadows that creep along the ground, weakening them and injuring them at a touch.  Seeing no apparent threat, Godrin pulls out their recently-acquired lantern of revealing and it's light uncovers three ghostly skeletons lurking just behind them.

A battle ensues, the shadow skeletons were defeated, and the door opens to a deep reverberating echo from within.  They gather Mmar and the child and proceed into an unworked stone cavern that descends into the mountain.  As they progress, the reverberations split into two, three, four, all of differing tones melodically playing over one another.  After several minutes travel, the cavern narrows and ends where the giant stalactites and stalagmites are too thick to proceed, and the reverberations stop abruptly.

As they adjust to the deafening silence, they begin to hear a sickly liquid noise from behind them, and turn to see a black ichor crawling like a puddle of water towards them.

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